﻿//  Created by Mathew Purchase.
//  Copyright (c) 2014 Mathew Purchase. All rights reserved.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class EventHolder : MonoBehaviour 
{

	//---------------------------------------------------------------------------------------------
	// Properties
	public int eventChoiceQuantity;
	public string eventTitle;
	public string descriptionText;
	public List<string> choiceText;
	public List<Item> choiceItem;
	public bool isItemPickup;
	public bool isChoice;
	public bool canLeave;
	// some kind of reward storage?
	
	
	//---------------------------------------------------------------------------------------------
	// Members
	
	
	//---------------------------------------------------------------------------------------------
	// Events and Delegates
	
	
	//---------------------------------------------------------------------------------------------
	// Init
	
	void Start () 
	{
		
	}
	
	//---------------------------------------------------------------------------------------------
	// Core Functions

	void Update () 
	{
	
	}
}
